Remembering Sierra On-line
On journey of revisiting older retro games, I found myself re-exploring the Sierra On-line games series. Back in the 80s and 90s, Sierra On-line was my favourite game company. With their hit series such as Kings Quest, Space Quest, Quest for Glory, Police Quest and Leisure Suit Larry. As a child learning computer programming, I used to dream of working for them one day.
Back then playing computer games was a cult hobby. So not everyone had access to it. Most other kids weren’t computer savvy enough in how to install, setup and play a computer game. And vast majority would rely on using a console such as NES or SNES, if they wanted to play a game. Little did they know what they were missing out on. As most games moved from computer to console, got dumbed down. So it could be argued that Console games were more simplistic.
I remember the first Sierra game I played, I was in awe. It was the first in the Kings Quest series. Which was an adventure game, giving you control of a character and some awkward typing commands. As commands such as “OPEN DOOR” was valid a way to navigate through the game. Back then the graphics were pixilated and blotchy, but to me it was art.
I remember eagerly browsing through the Sierra Catalogue that came with every game purchased. And I would anticipate being able to get the next game in the series. However, as I youth I was always limited by the funds on how many games I could purchase at the time.
The Sierra games grew bigger and bigger with each project in terms of budget and scope. However, they maintained a personal element with each game. As the Kings Quest series always felt they were the hand crafted work of Roberta Williams. And they started to call them “Interactive Movies” instead of Video games.
Nowadays, Video games have been easily competing in budget size and scope with movies. Yet in my mind, they have lost so much becoming loose around the edges. As a good portion of games today feel mechanical and bland. Feeling as if they were put together in a rushed manner.
I started to play some of the old Sierra games again, which was an adventure in itself. As learning how to play old DOS games on a Windows 7 platform was no easy task. However, I discovered necessary tools like DOSBOX and D-Fend Reloaded. As well as the GOG.COM website, which packages retro games so they are Plug and Play.
The graphics still do look a little blotchy. And at times the sound can even be a little awkward. But I’m filled with memories of joy in playing the old Sierra games. And that personal touch which I don’t see in games today.
I really do miss the good old days of the Sierra games. And it’s too bad the original company owners Ken and Roberta Williams sold the company in the mid 90s. As the Sierra games were never the same after that point. However, I suppose their work was done and their legacy was established. With all the fancy bells and whistles that games have these days, if they could only have that SOUL that the Sierra games had.
ULTIMA 6 (VI) – One of the best Open World Games
RATING 10 OUT OF 10
If I think about games which had an incredible level of immersion, Ultima 6 comes to mind. Ultima 6 stands as one of my favourite games, even competing with “The Elder Scrolls : Oblivion” from Bethesda Softworks. I remember the days playing Ultima 6 back in the early nineties (Original release was 1990). The game was so engrossing that I almost didn’t care about eating, drinking or sleeping. As the fictitious land of Britannia, felt like a virtual world of its own. That would keep on living and churning, even when I turned the computer off. I had heard of the Ultima series before and briefly played some of the previous version. However the earlier games did not sustain my attention to keep me playing. Yet it was Ultima 6 that lured me in and got me hooked.
In my mind, Ultima 6 is part of Video gaming history. And is still a relevant game in todays age for RPG players looking for an immersive experience.
WHAT MADE ULTIMA 6 SO SPECIAL AT THE TIME
Ultima 6 was the first Open world game I had played with an immense level of detail. I was in awe of the world which seemed to move and breath on its own accord. NPCs (Non-Player Characters) in the game followed their own daily routines around the clock. Which included waking up for work, working their job, going for lunch and retiring home for the night. Objects in the game world had a great level of interactivity. You could pick up a book and read the story within it. And if a NPC was annoying you, you could attack him kill him just for fun. Or wear an invisibility ring and break into his house and steal all his valuables. The level of flexibility in the Ultima 6 game world was very unique for its time.
Combined with its open world concept, it brought the Medieval Fantasy world to life. I had always been a fan of medieval fantasy. What has now become your standard world of Dragons, Gblins, Knights and Wizards. And before Ultima 6, very few video games were able to successfully bring that fantasy medieval world to life. For most people at the time, their way of bringing the Fantasy Medieval World was through reading books like the Lord of the Rings, Dragonlance or Belgeriad. And of course there was the original method of playing Dungeons and Dragons. Where you would gather a group of friends at your house (No kids, I’m not talking about MMORPG’s). And you have one Dungeon Master describe the action and challenges for your playesr. Along with rolling a dice to resolve conflicts in your imaginary world. Ultima 6 was the first time I felt that world I could only visualize before had truly come to life. Sure other games tried before, but it was the first that really succeeded in making me feel it was real.
WHAT MAKES ULTIMA 6 WORTH PLAYING TODAY?
Ultima 6 is still one of the most detailed open world games out there, despite being more than 20 years old. There are few open world games out in the market today and most of them are like games like Grand Theft Auto, Kingdoms of Amalur or Saints Row. Which still have quiet a few finite limitations in how you interact with the world. The only games that I feel rivals the level of detail of Ultima 6’s open world are from the Bethesda series. This includes games like : Morrowind, Oblivion, Skyrim and Fallout. So Ultima 6 is still a much more OPEN WORLD GAME compared to most of its modern counterparts.
Even for a game like Oblivion, there are some areas which Ultima 6 has more flexibility with its open world. Such as being able to move or carry almost any object in the game world. Granted that you can take the burden of the items carrying weight. Or other novelties, such as playing Musical instruments. While those given features may have little functional value, they added to the level of immersion of just being able to play them for the sake of doing it.
Ultima 6 is now economical and easy to obtain. In most cases you can download a copy for free or a very low price. So from a financial standpoint you have very little to lose. Unlike some of the modern games which can cost you $50 -$60 a game. And have as much freedom of an open world as a Prison inmate serving a murder sentence.
Ultima 6’s graphics might be a little dated, however they are still colorful and pleasant to look at. As personally I’m always in favour of artwork which uses bright and vibrant color. Which is why I love games like Oblivion and Kingdoms of Amalur. As I get depressed looking at the dark and gloomy theme which is so common in todays games. And Ultima 6 has a bright and vibrant artwork style. However, in some cases I do believe even 2D games can be better than 3D games. Which if you have seen my blog / video post, you will know why. But even though Ultima 6 is incredibly detailed, the 2D graphics helps you imagine the few areas which it doesn’t desribe in detail. Whereas the 3D interface it might be spelt out a little too much and ruin the experience.
The music by today standards is still beautifully composed and catchy. Graphics may have come a long way from the early nineties, but music hasn’t advanced that much. While the Music is MIDI generated, the selections of instruments still fit their purpose. Even after finishing Ultima 6 at a later point, I downloaded the Music Soundtrack and would listen to it on its own. (Yes I’m a nerd)
WHAT PLATFORM IS BEST TO PLAY ULTIMA 6
There are a number of Platforms to play Ultima 6 on these days. My original experience was playing it on a PC. So this still marks my preference as that was the original platform I am used to. But here are some different ways to play Ultima 6.
ULTIMA 6 REMAKE IN 3D – BY TEAM ARCHON
This is a fantastic free piece of work from Team Archon. And most likely the version modern gamers whom have never been exposed to 2D would prefer. The game uses the Dungeon Siege 2 engine and from there acts as its own stand-alone game. So it is required that you have a copy of Dungeon Siege 2 (Dungeon Siege 3 doesn’t count) to play this. Yet, Dungeon Siege 2 is also a platform that can be obtained relatively inexpensively. Dungeon Siege 2 was released in 2005, so the Ultima 6 Remake Project graphics are reflective of that era. So the texture and models are not completely up to todays standards, however it is still a big jump in the graphics from the original 1990’s Ultima 6.
The Ultima 6 Remake Project truly looks at the game from a fresh lens. Its great to see some level of interactivity you wouldn’t see in the original Ultima 6. Such as when you try on different armour, you get to see how it looks on your character. Which is part of the fun of RPGs is collecting and trying on different equipment.
There are also some side quest added to Ultima 6 Remake Project. And some of the old dynamics of the game are changed for the better. Such as only being able to teleport to spots in the game which you have previously visited.
And the development team at Team Archon was incredibly responsive. Initially I had some trouble in setting up the game. Which actually had nothing to do with their programming, but my individual setup on my computer. I did post a question on their forum asking for some assistance. And they did respond within the same day and were very involved and helpful.
The Ultima 6 Remake project can be a potentially be challenging to install if you are not tech savvy to a certain degree. Most of the setup work revolved around getting the Dungeon Siege 2 engine to works on my Windows 7 setup. So if you don’t have a comfort level of doing some initial trouble shooting, it might not be the best option for you. However, once I got the setup up and running there were no issues. But for the added value of bringing Ultima 6 into a 3D environment it can be a great option for some.
ULTIMA 6 – DOS / WINDOWS VERSION
This is the version which I would consider the “original’ and truest to the pure Ultima 6. The original game was released for the DOS operating system. And its not plug and play compatible with the recent versions of Windows such as Windows XP or Windows 7. However, there are some quick and easy work arounds for this.
The easiest way is to purchase a copy from www.gog.com. Which has a pre-configured version utilizing Dosbox. Dosbox is an Dos emulator for Windows, allowing you to use old Dos programs in a virtual environment. Yet the GOG version is virtually plug and play. Which you simply download and install using the setup wizard. The only catch is the GOG version you will have to pay for (Though for a reasonable fee). Although it is also bundled with Ultima 4 and 5, so you get some extra value.
Another way is to download the raw DOS version and get a copy a free copy of D-Fend Reloaded. D-Fend reloaded configures Dosbox, so you don’t have to tinker around with the settings. Or it allows you to use Dosbox in a graphical environment. Either way, its great to be familiar with D-fend reloaded, since its an option which you may use for many other retro games. Which don’t have an option for you to download from GOG.COM. And the best part is that it’s free.
ULTIMA 6 – EMULATOR VERSION
Ultima 6 was released on a number of other Platforms such as the SNES (Super Nintendo), Commodore 64 and Amiga version. So it’s possible that if you don’t have these consoles, you could play it using an PC or MAC Emulator. I can only comment on the SNES version, since I tried it using a SNES Emulator on my PC.
The SNES version was pretty disappointing, it is not the recommended version. On the good side the graphics were pretty similar to the PC. However, there were some times some short cuts were taken, such as the Intro scene graphics were simplified considerably.
Its obvious that the SNES version is simplified for kids. And allot of the interactivity of the open world is taken away as a result. However, even being simplified to this level it would still be considered more Open world that most modern games.
The good point is that its easy to get up and running. If you are familiar with using Emulators like ZSNES you’ll be up and running within seconds. All you have to do is download the ROM from a place like www.coolrom and your good to go. And if you play your emulator games on a controller like I do, its nice to have the controls on the on a simplified device.
However unless you do want the “coles notes” version of the game, this would not be the recommended version to play.
WHAT ARE YOU WAITING FOR?
There are a number of options to play Ultima 6 from. And it is still one of the best open world games today, despite its date. Ultima 6 is a highly immersive game and one of a kind. With the numerous games released, many are quickly forgotton. Yet Ultima 6 is not one of those games. Standing out as a classic that has stood strong in the test of time.
2D vs 3D games
2D Games to visualize your reality from a different perspective. Similar to reading a book versus watching a movie. Where your subconcious mind fills in the blanks which are not spelt out. Similar to how when you dream and you hear a noise in your bedroom. And your subconcious mind will incorporate that noise into your dream.
In some cases when I have had the option to play the upgraded 3D version of and old 2D games, I prefer the 2D version. Because I do believe it has some strengths over the 3D interface. 2D appeals to your imaginative subconcious mind. Whereas 3D is more directed to your conscious which is reality based.
Wing Commander 2012 Remake – Wing Commander Saga Review
RATING : 7 out of 10
Lately I’ve had an attraction for older / retro games. As playing the currently line up of games here in 2012 there seems to be something missing. While the eye candy continues to improve on games, there is nothing memorable that sticks. With many of todays modern games lacking in ‘character’.
If I think about a game which ‘sticks’ and has ‘character’ Wing Commander comes to mind. It was one day upon my quest to find the old DOS version, I stumbled upon the “Wing Commander Saga : The Darkest Dawn” which had just been released. Curiosity got the best of me and I had to download the game to find out more.
The Wing Commander Saga is a FREE Fan created game with a completely new storyline and game. Which apparently has been 10 years in the making and finally been completed in 2012. I couldn’t believe that this was a game that was made for FREE from a fan community donating their time.
Upon playing Wing Commander Saga I have only been impressed. The game is very polished and adheres to extremely professional production values. From impressive voice acting to beautiful rendered graphics. At times, It does give hints that it’s a not a game made by a big studio. However those moments are fleeting and quickly drowned out by the overall impressiveness of the game. As Wing Commander Saga is one of the best Fan made games, if not the best made ever.
The overall engine is fairly solid and no major bugs were encountered. The only glitch I uncovered was that the Voice acting could sometimes stutter and skip. However, I’m sure the latest patch release would fix this problem. And I was impressed with the overall attention to detail. And pleased that I could even using my PC Xbox controller to fully milk that engaging dog fighting action.
The only real flaw that I could pick off the Wing Commander Saga would relate to the Wing Commander series itself. As Wing Commander was a unique space dog fighting concept back in the early nineties. And one of the reasons for its great success was the concept (Although there were other great aspects of the game). Nowadays, that concept in itself wouldn’t do much to attract new players. And would need a refresh in ideas and additions to its theme.
Had I not played the original Wing Commander, I might have had some difficulties knowing how to navigate my ship. But a quick refreshment of my memory, I found most of the keys were mapped similarly to the old Wing Commander game. I found the game to be very true to the theme of Wing Commander. And even with the updated graphics the same feeling of the old Wing Commander was carried.
It is not necessary to be familiar with the old Wing Commander games and plot to play Wing Commander Saga. However, it is most likely old fans of the Wing Commander series will enjoy it the most being fueled by nostalgia.
Wing Commander Saga is an incredible development in Fan based gaming. I found the game to be incredibly engaging and enjoyed its authentic feel. With its high production values, it’s inspiring to see what can be done for those who are passionate. As the Wing Commander Saga is a game that ‘sticks’, similar to predecessors in the Original series.
Morrowind Remake Review – Morroblivion vs Morrowind Overhaul
RATING 8 OUT OF 10
WEBSITE : www.morroblivion.com
Morrowind has been known as one of the greatest RPG games of all time. However, Morrowind was not my introduction to the Elder Scrolls series. Whereas Oblivion marked my personal entry into the Elder scrolls saga. And now in 2012, Skyrim would be the gateway into the Elder Scrolls for many players.
Despite being released in 2002 (Now over 10 years old), there are many adoring fans who have claim that Morrowind is superior to its succeeding titles like Oblivion and Skyrim. Having a more expansive world with a greater complexity in quest. Along with more factions and guilds to join and a greater level of detail with the Magic system.
Having a little trouble stomaching the dated graphics, I began to play Morrowind using the Morrowind Overhaul pack. (See the previous article for the Morrowind Overhaul Review here). Which takes the original Morrowind engine and enhances the graphics and ambient sounds. Utilizing the best of the best in graphics MOD (Short for Modification, modules which allows customization of the game) upgrades for Morrowind.
For the most part I was pleased with the overall results. As the Overhaul pack did indeed increase the caliber of graphics, making it closer to the standards in 2012. However, after hours of gameplay there were still some areas which I had a hard time adjusting to. Such as not being clear where the quest objective was, as there were no Map Markers in Morrowind (Which were handy tools in both Oblivion and Skyrim).
I decided, while I do enjoy the Morrowind Overhaul, it was worthwhile to check out other options. And I stumbled upon an upgrade known as Morroblivion. Morroblivion basically runs the game of Morrowind using the Oblivion engine. Which as a result modernizes the graphics, combat and user interface.
In the time that I have been playing Morroblivion, I have thoroughly enjoyed each hour. And actually prefer it when I compare it to the Morrowind Overhaul. However, that is a matter of personal preference. My hypothesis is those whom have played Morrowind before may prefer the Overhaul kit to Morroblivion. Since they have already become acclimatized to the Morrowind interface. Plus the feeling of Nostalgia most likely carries its own momentum. However, for players like myself who have entered into the Elder Scrolls with Oblivion or Skyrim may in fact prefer Morroblivion.
Some of the advantages of Morroblivion versus the Morrowind Overhaul include :
- Improved Graphics for Character Models, Armour and Indoor Scenes : The Morrowind Overhaul mainly improves the graphics in the Outdoor scenes. Broadening the field of distance which you can view the landscape in the background. And providing greater detail in the textures of the outdoor Landscape. The Morrowind Overhaul is even superior in its outdoor scene graphics when compared to Vanilla Oblivion. However, a fair number of character models still look awkard. Looking two dimensional and the worse type of “Ectomorph” body types. Giving the appearance that they always seem to be shrugging. As a result Armour looks awkward on some character models. Which is often the fun of looting is you get to admire and wear your new armour. Morroblivion uses the Oblivion graphics engine. So even though Oblivion had been released in 2006, it still holds its own in graphics in the year 2012.
- Improved Combat : There is no way to sugar coat it. Morrowind combat absolutely sucks! Where in the early stages you’d swing at your opponent 20 times and only 1 hit may connect. And combat doesn’t provide much sophistication beyond button mashing. While Skyrim and Oblivion combat isn’t up to par with games like Kingdoms of Amalur or Dark Souls, it is still relatively entertaining giving the ‘illusion’ of Arcade action. Combat in Morroblivion is hands down way more fun utilizing the Oblivion engine. This aspect is highlighted even more by the fact so much of Morrowind revolves around combat.
- Improved character movements : One of the frustrations I have with the Morrowind Overhaul is the awkwardness of character movements. Often I would get stuck behind a door while opening it. Or having an NPC blocking my way which I can’t seem to push through. Morroblivion is better in that regard that with the Oblivion engine you can push NPCs that are blocking you and its overall easier to maneuver.
- Use of Map markers : The Morrowind Overhaul is a ‘hardcore’ RPG experience. When you go on a quest you have to pay attention to the directions the Quest giver provided. And think your way through in finding the locations. Admittedly, I am simply lazy and don’t like to think that hard of where the destination of my quest are. In Oblivion and Skyrim pointers are provided showing you exactly where to go. Personally, this is what I have been brought up on, so its what I like
- Fast Travel : In Oblivion and Skyrim, if you have been to a location it is easy to return. You can simply bring up the map and click on the location to return to it. In the Morrowind Overhaul, this is not the case. You have to travel everywhere manually regardless if you have been there or not in the past. At best you can be transferred to a relatively close location using the Silt Strider service or being Teleported. However, in the Morrowind Overhaul allot of walking is required as Fast travel is not an option.
- Physics : Morrowind Overhaul lacks a physics engine. Therefore when you kill opponents they don’t tumble down the hill. Morroblivion gives a better illusion of reality with characters adhere to some laws of physics.
- Daily routines : In the Morrowind Overhaul shopkeepers are ready to service you 24/7. And most characters seem to stay put in one place all day long. With Morroblivion, a good portion of characters move around throughout the day adhering to a daily routine. And close the shops at night, providing a greater sense of realism.
There are numerous other advantages of Morroblivion compared to the Morrowind Overhaul. Such as a more sophisticated Artificial Intelligence and a simplified conversation system. However, it really comes down to what are the advantages over Morrowind versus Oblivion. And chances are if you enjoyed Oblivion more than Morrowind, than you will enjoy Morroblivion more than the Morrowind Overhaul.
Morroblivion and Morrowind Overhaul Graphics Comparison – Click Thumbnails to Enlarge – Morrowind Overhaul on Left – Morroblivion on Right
In terms of playability, Morroblivion is still considered in its beta stages. However, good majority of its quest are playable. There are some bugs and occasional crashes. But is still a great piece of work, considering this was made from user community donating their time for free. Overall rating for playability would be 7 out of 10. And viewed in the context of this not being a ‘professional’ released game it’s a 10 out of 10 in its production values.
At the very least, Morroblivion could be considered a Massive expansion pack for Oblivion (Though that would be a very modest statement). Even larger than professionally released DLC from Bethesda like Shivering Isles and Knights of the Nine. And even more in depth than user created ones DLCS like Elsweyr, since you have a full complement of quest (Unlike Elsweyr).
You can either start the game in Morrowind and make a character from Scratch. Or you can use your experienced character in Oblivion and travel back and forth from Cyrodiil and Vvanderfell.
INSTALLATION OF MORROBLIVION
The Installation process was relatively straightforward if you are familiar with Modding for Oblivion. It is required that you own a copy of both Oblivion Game of the Year edition (With Shivering Isles) and Morrowind (Including Tribunal and Bloodmoon Expansions). The only complications I had was that I since I already had a great deal of Mods installed with Oblivion, I had to put the Morrowind Mods early in the Load Order of my Oblivion Mod Manager.
CONCLUSION OF WHY TO PLAY MORROBLIVION
Morroblivion is a fantastic piece of work and highly underated. If you have not played Morrowind before, it can add hundreds of hours of gameplay to your Oblivion gameplay experience. If you played Morrowind before and prefer it over Oblivion, the Morrowind Overhaul is probably a better experience for you.
Yet, if you have played more recent elder scrolls games like Oblivion or Skyrim, you most likely have gotton used to some luxuries available to you like Fast travel and better combat. So the Morroblivion is probably a better bet.
Both Morrowind remakes are worth exploring and its probably best to play each one if you have time. Considering that Morrowind is such a massive game, you can most likely create different characters in the varying versions that follow different paths, factions and guilds. Ie. Creating a Mage character in the Morrowind Overhaul version and receiving the full benefits of the magic system. And a fighter / thief character in the Morroblivion to enjoy the enhanced combat / stealth system. It’s all a question of preference, however its great having a number of options open in sharing this timeless classic with future generations.
Morrowind Overhaul versus Skyrim (And Oblivion)
Title : Morrowind with 2012 Overhaul Pack
Rating : 7/10
Platform Reviewed on : PC
Platforms Available : PC, PS3, XBOX 360
Release Date : July 22nd 2002 (Original release date not accounting for Overhaul Pack)
For some Skyrim is the first introduction into the Elder Scrolls Saga. I originally was introduced to the Elder Scrolls Series with Oblivion (The game that came before Skyrim in the Elder scrolls series) and instantly fell in love. The open world concept allowed the player to play the game as you see fit, which held an instant appeal. Whether you decide to play as the murderous thieving assassin. Or the virtuous Holy knight who abides by the law. It was all up to you in how you wanted to shape your character and the approach you wanted to take. I had never experienced such freedom in a game. (Exception was an older RPG known as Ultima 6 back in the 1990s)
When I played Oblivion, I started to read about the fact that some fans of the Elder Scrolls preferred Morrowind. Which was the game that came before Oblivion. I couldn’t fathom it at first. Because in my mind Oblivion was such a perfect game. And became my all time favourite video game.
So after completing Oblivion after many hours of gameplay, I decided to give Morrowind a try. And I just couldn’t stomach it. The graphics looked extremely outdated when comparing it Oblivion. And the gameplay and interface seemed so much less intuitive.
I pressed on for some time, mainly because a friend of mine who was a big Morrowind fan spoke highly of its quality. But eventually gave up as I found it hard to ‘immerse’ myself in the game. Feeling that the graphics, gameplay and sound not living up to today’s standard really made it difficult to get engrossed. And Elder scrolls games are all about being engrossed. With that feeling that you are entering a virtual world that almost seems like it will carry on by itself when you turn it off. As much as I hate to say it, I judged a book by its cover.
Now having played Skyrim, I can relate a little bit to how Morrowind players feel. In that progression is not always straight and upward with each Elder Scroll Game. As there some areas in a matter of preference which I actually preferred Oblivion versus Skyrim. Don’t get me wrong, Skyrim was a fantastic game. And improved upon many of Oblivions flaws. However, it took away some areas which I really enjoyed about Oblivion. Such as getting away from the classical Medieval fantasy theme for more of the Viking / Nordic theme that the people of Skyrim represent. Or taking away the different layers of armour you can wear. Ie. Mixing different pants with shirts etc. All in all, it just pointed out that some people have preferences.
So I decided to give Morrowind another go. This time applying one of the Overhaul / MOD packs. As Elder Scroll games are famous for having a strong user community which has created thousands of modifications to the Elder Scroll games (Skyrim, Oblivion, Morrowind). Now that’s dedication for you! The Elder Scroll games are so involving people take the time and investment to modify it.
I utilized the Morrowind 2012 Overhaul pack at the given link below :
http://morrowindoverhaul.rpgitalia.net/
Also make sure to download the “Improved Combat Mod” which removes those annoying hit / miss ratios in the early stages of the game :
http://www.tesnexus.com/downloads/file.php?id=30791
The website was a little difficult to navigate, but after downloading all the files and reading the PDF I discovered they had an Installer. And after re-installing a fresh installation of Morrowind (This is key and a mistake I made before – needs to be a completely new install of Morrowind) I then used the installer. Which took over my mouse control and configured Morrowind as it should.
After installation, I fired up Morrowind. And I was completely blown away. The game looked so different. The game Models look so much more 3 dimensional. Faces didn’t look as gaunt and stretched. And there was no longer that constant fog that appears in the game, that made things seem so gloomy in the original game.
The game was still a little awkward in places. Such as when a character is blocking your way you can’t push them out of the way like in Skyrim or Oblivion. And I wasn’t used to reading so much text, since there wasn’t any voice acting. But after time, I started to get into the game like Oblivion and Skyrim.
I started to see the theme itself can be an attraction, offering a land which is more mysterious and eerie than that Cyrodil or Skyrim. Inviting you to explore more.
There still were some times I wish the combat was more like Skyrim. But aside from that, the actual storyline and desire to explore the land were pretty much on par.
I’m still playing Morrowind and from what I hear there is actually more content than both Oblivion and Skyrim. So it looks like it maybe awhile until I finish it. However, I am in no rush.
If you are looking to continue your exploration of the Morrowind world. It might be worthwhile checking an Overhaul pack with Morrowind. I know I have been quiet pleased with the results. You will however need a PC as the Xbox version is not modifiable. You can take a look at my video at the top of this blog. Which I first show how Morrowind looks like when its installed with maximum graphics. And the other video is a discussion of what Morrowind offers compared to Skyrim and Oblivion. Mind you I hadn’t installed the Overhaul pack completely correctly, so its not showing in its maximum state in the second video.
But its all worth checking out! Happy gaming!
Kingdoms of Amalur : Reckoning – Review – PC
Title : Kingdoms of Amalur : Reckoning
Rating : 8/10
Platform Reviewed on : PC
Platforms Available : PC, PS3, XBOX 360
Release Date : February 9th 2012
In the year 2012, it’s a tough call for a RPG to stand out amongst the crowd. Yet despite all the noise, Kingdoms of Amalur manages to make its presence known. Especially at the given time, Skyrim is hogging a fair share of attention when it comes to RPGs.
However, as much as I like Skyrim, it does have its gaps. Which is why I took notice of Kingdoms of Amalur. Skyrim seeks to make an impression by the immensity of its world. Providing us with one of the largest virtual worlds delivered in a Video game. However, with its size comes opportunities for loose screws.
Yet Kingdoms of Amalur is a sizable game in its own right. Offering over 100 hours of gameplay, when you factor in the side quest. (The main quest can be completed in around 25 hours). However, the developers have been careful that the size of the game hasn’t detracted from the quality of the experience. Sharpening elements that may be considered loose in Skyrim. Such as engaging Arcade Action Combat and diversified quest. For all that Kingdoms of Amalur has to offer, its tightly wound together.
My favorite aspect of Kingdoms of Amalur is the breathtaking artwork and theme. The 3D models may not be technologically be the most sophisticated. Nor are the textures of any exquisite detail. Yet, the style of the artwork utilizes a vast array of colors. Providing those moments of awe, bidding you to simply pause and stare at the beautiful fictional world.
While it is not as much of an open world game like Skyrim, Kingdoms of Amalur still has a strong open ended element. Allowing you to partake in different quest in the sequence you prefer. And even commit crimes for the sake of doing so. Such as attacking innocent villagers or stealing from them. Which we all know is what often makes open world games fun. Allowing us to partake in Taboo activities we couldn’t otherwise do in real life. It would be best described to have a level of freedom similar to a game like Grand Theft Auto. Which provides just enough freedom for you to have fun, without being inundated with detail.
Kingdoms of Amalur doesn’t try to bring anything new to the table. Nor should it, as it executes and delivers upon what is promised very well. Namely an engaging RPG with some great Arcade Action.
The action is truly of an Arcade Action caliber. Which made me almost forget at times that I was playing an RPG. With the game providing a variety of different ways to fight. And offering gameplay elements which I found genuinely challenging.
Kingdoms of Amalur is a breath of fresh air, while paradoxically providing a level of familiarity. Implementing a successful formula combining fantastic artwork, combat and diversity. With the plethora of titles being released each month, its likely that Kingdoms of Amalur may in fact make it on your Top 10 list of RPGs.





















































